Go into an ending if the position contains factors which acquire increased significance in the endgame phase: the two bishops, the better pawn-configuration, or pawn-weaknesses in the enemy camp.
It is very difficult to play a strong novelty on move 25, as the position will probably never occur in your games. It's better to find a novelty around move 10 or 15, as then you will have a good chance to be able to play it over the board. Andreas Tzermiadianos, How To Beat The French Defence: The Essential Guide To The Tarrasch
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